04
Edit one scene at a time inside the editor
The editor is where structure becomes a real deliverable: prompt changes, manual adjustments, preview, scene management, and export all meet here.
The editor is where structure becomes a real deliverable: prompt changes, manual adjustments, preview, scene management, and export all meet here.
The top bar lets you rename the file, switch between portrait, square, and landscape canvases, toggle transparency preview, open a larger preview, and access export. Those controls affect how you frame and review the piece before delivery.
The left panel is your conversation and prompting area. The center canvas is where you judge motion and pacing. The right inspector is where you make exact scene-level changes. Taken together, the editor is built for short, reversible edits rather than giant all-at-once rewrites.
Steps
- Set the canvas and file name early: Rename the project and switch the aspect ratio before you do heavy refinements. This avoids reworking layout late in the process.
- Use prompts for directional changes: Ask for one or two concrete changes at a time so you can tell whether the result improved because of the prompt or in spite of it.
- Add scenes only when the story needs them: Use Add Scene to branch the current flow into a longer sequence. Do not add scenes just to compensate for unclear copy or weak pacing in the current one.
- Preview after each meaningful pass: Every time you change copy, motion timing, or scene structure, preview the full sequence before moving to the next idea.
Checklist
- Portrait, square, and landscape are built-in editor states.
- Transparency preview helps when you intend to export overlays or composites.
- Template previews stay read-only until you duplicate them into a workspace project.
- The editor supports scene expansion, not just single-scene polishing.
Best editing rhythm First lock the message, then the layout, then the media, then the micro timing. That order keeps the review process calm and makes problems easier to isolate.